This shader reads the opacity value of every pixel drawn, and compares it to a position on a dither pattern lookup table then sets the opacity to 1 or 0 accordingly to create a dither pattern.
Remember this shader dithers BASED ON OPACITY, NOT COLOR.
Version 1.0.1. Published December 22, 2017
This asset hasn't received enough reviews yet.
You can only review assets you've bought.
No reviews have been left for this asset - be the first!
Total size 6.53 KB