Create versatile data objects with a single command __()


// create a container
var player = __();

// create a new variable
player.type = "mage";

// create nested container
//(container in a container)
player.user = __();
// create new variables in nested container = "vladdeSV";
player.user.hp = 42;

show_debug_message(player.type);    // prints "vladdeSV"
player.user.hp -= 2;
show_debug_message(player.user.hp); // prints 40

// destorys the player object
//(also known as memory managment)

End User Licence Agreement (EULA).

Changes in 1.0.0

  • Initial release

Version 1.0.0. Published December 26, 2017

Age Rating: 4+

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Julian D 16 January 2019


Ata N 11 October 2018

This is fantastic

Anyway, I hope it will work also on GMS:2 !

Therefore, thanks!


Anonymous 16 August 2018

This is fucking awesome!

Thanks dude! This is going to help me a lot!

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