This is a tutorial teaching Inverse Kinematics in Gamemaker. While most tutorials either teach through video, or just a block of text with some code examples splattered around, this one differs. The tutorial comes as a Gamemaker project, meaning that if you test it, you'll have a fully working demo of inverse kinematics. This also means that you can mess around with the code to your heart's content. I believe that this is highly effective, as you do nor have to slow down reading in order to copy the code while reading. The tutorial is located in a script in the project, meaning that it comes with background-color highlighting and the whole pack. I believe different is better when trying to teach something, and this tutorial does definitely not lack in difference!

While the tutorial does not go very in-depth, it teaches the basics, and lays the grounds for further developement. This has been well recieved.

More info

End User Licence Agreement (EULA).

Version 1.0.0. Published December 17, 2017

Created with GameMaker: Studio v1.4.1772

Age Rating: 4+

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Anonymous 17 April 2019


Agnis A 31 January 2019

I was afraid of lack of knowledge before I opened

It was really easy to grasp the concept. Actually, I had more knowledge than needed and found a little optimization touch for the code - unpinned for loop should go into condition if(!arm_pinned) or as else after (arm_pinned).

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