Description

The quickest way to add water with reflections in your platformer game!

It's as easy as dropping an object into a room, as seen in the second GIF above.

Available for both GMS 1.x and 2.x.

If you're looking for top-down water, check this out.

The reflection and refraction shaders can be customized simply by changing some variables. The reflection opacity can be reduced to allow the water to be translucent.

The water is an object.

By default, draw_sprite() calls will not be reflected; only object sprites are reflected

Vector & skeletal (Spine) graphics not supported.

End User Licence Agreement (EULA).

Age Rating: 4+

Versions

GMS2 - Version 1.1.2. Published July 8, 2018

Optimizations for mobile devices

GMS1 - Version 1.1.2. Published July 8, 2018

Optimizations for mobile devices

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