Delta Time is a very important concept to understand about how video games work. This example was painstakingly created from scratch to be as easy to grasp as possible.
Need a simplified explanation? Here it is!
Delta time is how long one step takes to execute. It is used to compensate for lag so that players will not notice.
Want more? Here is a link to everything by this author: https://marketplace.yoyogames.com/publishers/218/ground-effect-games
Version 8.29.14. Published August 29, 2014
Created with GameMaker: Studio v1.99.182
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And it is for GMS2 also! Good work as usual!
gms 1.4 ?
gms 1.4 download?
Once you add the asset by clicking the big green button above, the download can be accessed through "marketplace" -> "my library" dropdown menu in GMS 1.4
quality code, very useful for self education
I have learned so much from your code.
A simple example of how to implement Delta Time in GMS. It deliberately contains the minimum elements possible, so that all focus goes on Delta Time in a distraction-free manner. The code is well commented. Run it, examine all the code attached to the objects and off you go: you know how to implement Delta Time! An example project is better than reading a tutorial, it's easier to grasp. Thanks for sharing it.
Great little example
Simple and straight forword example that quickly helped me understand delta timing.