Networking can be hard and time-consuming, especially for beginners. ZNet is a lightweight, cross-platform, networking framework for making multiplayer games a lot easier to create!
The main focus when developing ZNet was to make an easy to use entity system. With this system you can easily create NPCs, enemies, etc... without writing a lot of extra code.
Here's an example of how you would go about creating a simple enemy: znet_entity_create("enemy_type", "enemy_id", "x", 0, "y", 0, "hp", 100). You simply specify the entity type and the entity id, followed by a set of defined keys.
With ZNet you can easily get the state of a client/server, making error handling a lot simpler!
ZNet works on every platform, except for HTML5.
ZNet also handles a lot of things such as:
* Checking if the client is still connected to the server. * Better way of checking if the server if full. * Version checking. * Using both a client and a server in the same room. * Getting the ping of a client. * And more!
Version 1.0.1. Published December 8, 2017
Created with GameMaker: Studio v1.4.1773
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Easy and well documented!
It's very easy to use this asset, just import it and it comes with a few examples to learn how to use it.
You also have a very detailed documentation where you can learn whatever isn't covered in those examples.
Would be 5 stars if you could do a server that doesn't have to be run in gamemaker to host games more easily.
Thanks for the feedback!
Easier to use than other engines until now! Super!
Thank you for the feedback, I appreciate it!
It works fine good product but it still difficult
This review was left for a previous version of this asset.
Thank you for the review.
If you need help, feel free to use the forums linked in the description or contact me at firstname.lastname@example.org.