Description

It is 3D made with some layers.

l3d_start로 레이어 3d를 시작하면서 최대 레이어를 지정합니다.

Start the layer 3d with l3d_start and specify the maximum layer.

l3d_create로 레이어 모델을 생성합니다.

Create a layer model with l3d_create.

l3d_show로 레이어 층 간의 간격을 설정하면서 레이어를 그립니다.(이 함수는 한 인스턴스에게만 작동되어야 합니다.)

Draw a layer, setting the spacing between layers with l3d_show (this function should work only on one instance).

set_l3d에 포함된 함수로 l3d모델을 수정합니다.

Modify the l3d model with the functions included in set_l3d.

l3d_get_data는 "sprite,"image","x","y","xscale","yscale","angle","color","alpha" 이 문자열을 넣어서 해당 레이어의 값을 받아옵니다.(같은 내용의 스크립트라 반복하기 귀찮네요..)

l3d_get_data gets the value of the layer by putting the string "sprite," "image", "x", "y", "xscale", "yscale", "angle", "color".(It's annoying to make many scripts of the same information.)

1.3.0 Released

Added l3d_create_sprite(make layer of sub images)

Added l3d_set_shadow(make shadow of depth)

1.3.1 Released

Changed the shadow color of l3d_set_shadow to olive

1.3.2 Released

Changed the shadow color of l3d_set_shadow to $909090

1.3.5 Released

Optimized by storing the layer model instance ID in "ds_list" without using "with all"

1.3.6 Released

Fixed an error when removing instances (related to ds_list)

End User Licence Agreement (EULA).

Changes in 1.3.7

Optimized

Version 1.3.7. Published October 15, 2017

Age Rating: 4+

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