This project contains over 100 enemy AI for a 2D platformer ranging from simple, stationary objects and hazards to complex, multi-phase bosses. Inspiration for the enemies in this pack were drawn from old NES games such as Metroid, Megaman, and Zelda 2, through more recent games such as Cave Stories, Rogue Legacy, Dead Cells, and Hollow Knight. If you buy the pack and the enemy you were hoping for is not included, let me know.
This pack is designed to be comprehensive and easy to use. In addition to clean and commented code, a number of the enemies contain a debug mode, where various elements of their AI can be drawn to the screen. The enemies are ordered in folders according to types and complexity of code, and the pack can also serve as a good learning tool to basic gml functions. Simply put the enemies you want in the test room to see how they work.
I will provide continuing support, and if there is enough interest, I would consider porting it to Game Maker Studios 2.
This Pack Contains:
Version 1.0.0. Published August 31, 2017
Created with GameMaker: Studio v1.4.1763
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Perfect! Works with GMS2!
UPDATE: In addition to my first impressions, I can confirm that this asset works wonders and is conflict-free. I'm actually quite impressed how friendly this asset is with my many others, considering the breadth of content here and the technical complexity of my game. The AI itself is simple yet flexible. Once you add sprites and sounds to your AI, it all clicks together to create a completely satisfying entity! Now that I've spent proper time with it, I highly recommend this asset!
I admit I've only spent a couple of minutes on this asset so far, mostly to see how much of it is compatible with GameMaker Studio 2. Fortunately, it works out of the box! By this I mean, there are no immediate errors and all the rooms are testable. Everything seems to be fully functional. I'll experiment and come back if something needs fixing, but since this asset is designed to be basic, I don't foresee any problems. As for the asset itself, it's exactly what you expect!
That's great to hear. If you do run into any issues with GMS 2, just let me know. I'd love to fix them as I intend to port it over at some point.
Nice, all ai working perfectly
Please add more ai types like those in Mario,Sonic,Castle Vania if you could,
If you wanted to send me a message with some specific requests, I could probably add them. I'm not very familiar with Sonic or Castlevania though, so you might have to be specific about the exact enemy type and behaviors you're looking for.
Total size 81.1 KB