4 scripts that can help in almost any game. I found that having some simple functions like these made using random() way easier.
They are quite simple to use but just in case, here are some examples:
Create an enemy every 2 seconds, give or take a bit.
// in step event
if random_seconds(2){
instance_create(x,y,enemy_obj);
}
10 percent chance of dropping a power up object
if random_percent(10){
//drop power-up
instance_create(x,y,powerup_obj);
}
Get a random name of the ai player
var ai_name = random_name();
target and destroy 1 random enemy
target_enemy = random_instance(enemy_obj);
with target_enemy{instance_destroy();}
If you have any ideas for more random functions that i could add to this pack, please post it on the forum here: http://gmc.yoyogames.com/index.php?showtopic=635513
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