My Rope Physics is not based on GameMaker's (box2D) physics. It is based on Verlet Integration, a very fast algorithm for calculating motion.
My script works in one simple object and it's easy to use. A whole motion is calculated only by changing a previous and actual position of rope's points.
Collision handling and mouse moving in my example are in the step event. You can delete unwanted things and expand collision code to your needs because I tried to keep it simple.
Version 1.0.1. Published August 23, 2017
Created with GameMaker: Studio v1.4.1772
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Recommended! Thats very easy to implement, very vell documented what the code are doing ,and fast support to:)