This is a dynamic item spawner system. Basically, the system checks the amount of spawn points in a room, then create every x seconds a random item from a list in any of the spawn points. It also checks if the spawn points are currently being used by an object, and if they aren't free, the system will disable them and they can't be used until the item has been picked up.
Truly random and dynamic system
Optimized and flexible
Easy to implement
There is some documentation in the scripts section, but any doubt, you can write me a message to firstname.lastname@example.org
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Version 1.0.0. Published April 15, 2018
Created with GameMaker: Studio v1.4.1772
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Altogether works great
I tried this out with a few different projects to test it out and it worked perfectly every time! This is a high-quality asset that I would highly recommend to people for random enemy spawning and stuff like this. Thanks a ton! (From r/gamemaker)
This review was left for a previous version of this asset.
It's funny but, when I wrote the code, I actually didn't plan it for enemies, but yeah, you're right. Perhaps I should update the documentation for the matter.
PS: Thanks a lot for the review!