This package demonstrates a script that will sort the tile map of a given layer into multiple layers set at various depths emulating dynamic depth based on the y value of each tile.
basically this script sets each tile's depth to = depth_offset(should be room_height) - y so any object which also has it's depth set dynamically will appear in front or behind the tile appropriately for a top down or isometric game.
Discuss issues and ideas on the forum topic and please rate. Thank you! https://forum.yoyogames.com/index.php?threads/dynamic-top-down-tile-depth-demo-depth-y-for-tiles.32053/
Version 1.0.0. Published August 8, 2017
This asset hasn't received enough reviews yet.
You can only review assets you've bought.
Thanks for sharing! Been trying to figure out dynamic depth sorting to work for above and below ground levels.
Total size 215 KB