Description

This package contains a script that will automatically sort the tile map of a given layer into multiple layers set at various depths emulating dynamic depth based on the y value of each tile.

basically this script sets each tile's depth to equal depth_offset(should be room_height) - y so any object which also has it's depth set dynamically using the same formula will appear in front or behind the tile appropriately for a top down or isometric game.

Discuss issues and ideas on the forum topic and please rate. Thank you! https://forum.yoyogames.com/index.php?threads/dynamic-top-down-tile-depth-demo-depth-y-for-tiles.32053/

End User Licence Agreement (EULA).

Version 1.0.1. Published October 7, 2017

Age Rating: 4+

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Mike R 22 November 2017

Doesn't Work Very Well

Using a 32x32 grid, I was unable to achieve a working result. Some tiles are still in front of the player when they shouldn't be.


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Anonymous 16 November 2017

Helpful

At school we are doing this and it was very helpful.


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Joshua H 04 November 2017


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Anonymous 10 August 2017

Interesting method

Thanks for sharing! Been trying to figure out dynamic depth sorting to work for above and below ground levels.

This review was left for a previous version of this asset.

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