This package contains a script that will automatically sort the tile map of a given layer into multiple layers set at various depths emulating dynamic depth based on the y value of each tile.

basically this script sets each tile's depth to equal depth_offset(should be room_height) - y so any object which also has it's depth set dynamically using the same formula will appear in front or behind the tile appropriately for a top down or isometric game.

Discuss issues and ideas on the forum topic and please rate. Thank you!

End User Licence Agreement (EULA).

Version 1.0.1. Published October 7, 2017

Age Rating: 4+

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David S 21 April 2019


Anonymous 23 November 2018


Anonymous 19 September 2018


Anonymous 21 April 2018


Dascalescu M 17 March 2018


Aktürk M 30 December 2017


Mike R 22 November 2017

Doesn't Work Very Well

Using a 32x32 grid, I was unable to achieve a working result. Some tiles are still in front of the player when they shouldn't be.


Anonymous 16 November 2017


At school we are doing this and it was very helpful.


Joshua H 04 November 2017


Anonymous 10 August 2017

Interesting method

Thanks for sharing! Been trying to figure out dynamic depth sorting to work for above and below ground levels.

This review was left for a previous version of this asset.

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