Description

This is a short tutorial that forms part of the "IDE Basics" course and is designed to introduce you to the Debugger tool in GameMaker Studio 2. The tutorial covers the following:

  • How to watch different variables within your game code
  • How to watch specific instances and their variables
  • How to change the type of value being watched from a real to a data structure
  • How to edit variable values while the game is paused
  • How to find out more about the render states, buffers, and textures / surfaces
  • How to use the profiler

More info

End User Licence Agreement (EULA).

Version 1.0.2. Published September 25, 2017

Age Rating: 4+

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Package contents

Total size 3.07 MB

assetpackage.yy 12.7 KB fonts objects paths rooms scripts sprites
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sBlue_Up
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sCollisions sDoor sDungeonTiles sFountain sLargeChest_Empty sLargeChest_Full sLightGlow1stPass sLightGlow2ndPass sPortCullis
tilesets TutorialContent
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