Chiptune Player is an extension that uses game_music_emu and audio buffers in GMS to play chiptune music in several formats including NSF (NES, Nintendo Entertainment System), GBS (Nintendo Game Boy) and SPC (Super Nintendo). Chiptune Player currently supports Windows, Linux, Mac OS X (built on 10.9) and Android. Individual voices can be muted and tempo can be changed in real time. An example of usage is included in the asset, should be very easy to use.
game_music_emu is released under LGPL (GNU Lesser General Public License), so you are allowed to use it in commercial games since the library is dynamically linked to your project. To comply with LGPL, the source code for the shared library need to be included in your game project (the source code I used to build the library is included with this asset and is only 154KB, the archive also includes instructions for building the library on the different platforms). You should also mention in your game credits that you are using the game_music_emu library. The game_music_emu project can be found here: https://bitbucket.org/mpyne/game-music-emu/wiki/Home
Because of the hassle with licenses I'm releasing this for free, if you want to support my work then you can get the MOD Player available from me here on the Gamemaker Marketplace.
Note: GMS2 version only tested on Windows 7, GMS1.4 version tested on Windows 7, Mac OS X 10.9, Ubuntu 14.04 and Samsung Galaxy S5 with Android 5.0
Version 1.0.0. Published April 21, 2017
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Amazing. Just amazing
Surprisingly easy to set up and to my knowledge the only reliable way to play many of these music files in GMS2. Thank you for making this!
Total size 865 KB