Description

Build with and for GMS2. Note that there is a known bug with the IDE of GMS2 that prevent the included file to be downloaded. find the file at: rluif.zip

This is Rogue-Lock:Ultimate, a roguelike STARTER PACK.

A great tool to help you create...roguelike game!

Included:

  • Procedurally generated levels
  • Fully functional inventory system
  • Custom fullscreen script (Pixel perfect)
  • Auto-tiling level
  • Save/Load system
  • Main menu
  • Examples of: Player sheet / enemy A.I. / Shadowcasting FOV / Turn-based system / Random loot
  • Mini map
  • Good support :)

As soon as the IDE bug is fixed, I'll include the asset: Inventory DB2.

Rogue-Lock:Ultimate demo

-Tested for windows and YYC. Interaction with mouse, not gamepad.

End User Licence Agreement (EULA).

Version 1.0.0. Published April 1, 2017

Age Rating: 4+

Average Rating

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Travis T 03 November 2017

Very thorough.

I've learned a lot paging through this project over the past couple of weeks, and it has everything you need to start your own roguelike. Even better than the content is the support I received from Jonathan. He's answered any question I had within the hour and has gone above and beyond in helping me with my struggles. Top notch.

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Jonathan Moreau (Publisher) 03 November 2017

Thx. I'm glad you like it.


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Katrina G 05 July 2017

Package contents

Total size 842 KB

assetpackage.yy 44.2 KB datafiles datafiles_yy fonts objects
obj_button_main_menu obj_chest obj_container_template obj_creator obj_display obj_door obj_dynamic obj_enter obj_exit obj_game_over obj_inventory obj_item obj_journal obj_lamp obj_light obj_main_menu obj_map obj_monster_rat obj_monster_skeleton obj_moving_effect obj_parent_container obj_parent_monster obj_player obj_player_armor obj_player_backpack obj_player_hand obj_player_shield obj_sign obj_static obj_text_value obj_turn
rooms scripts
inv_container_add_item inv_container_add_item_pos inv_container_add_item_pos_remains inv_container_cell_set_restriction inv_container_clear_cell inv_container_list_add inv_container_list_delete inv_container_list_top inv_container_mouse_in inv_container_resize inv_container_sort inv_container_surface inv_container_surface_outline inv_container_surface_pos inv_database_ini inv_inventory_check_compare inv_inventory_check_quantity inv_inventory_check_type inv_inventory_description_box inv_inventory_drop_item inv_inventory_free inv_inventory_item_id inv_inventory_item_restriction inv_inventory_remove_item inv_inventory_reset_selection inv_inventory_update_position inv_inventory_use_item inv_item_asign_type inv_surfaces_free scr_add_door scr_add_hidden_room scr_apply_damage scr_area_random_cell scr_attack_melee scr_auto_tile_value_47 scr_bsp_split scr_cells_share_room scr_cell_available scr_cell_is_around_cell scr_change_grid_to_tile_around_cell scr_create_journal scr_create_player_inventory scr_dice_test scr_dig_corridor_straight scr_display_fullscreen scr_door_can_be_place scr_face_right scr_find_grid_path scr_FOV_grid scr_grid_add_door_chest scr_grid_to_tile scr_initialize_level_asset scr_is_on_view scr_layer_ini scr_level_cleaning scr_light_update scr_light_update_lamp scr_load_array scr_load_player_inventory scr_LOS scr_macro_ini scr_main_menu_button scr_map_update scr_monster_action_attack scr_monster_action_attack_arrow scr_monster_action_chase scr_monster_action_seek scr_monster_action_skeleton_seek scr_monster_action_sleep scr_monster_drop scr_moving_effect scr_moving_effect_script scr_mysheet_update scr_on_grid scr_pause scr_plane_enter_exit scr_player_action_activate_static scr_player_action_movement scr_player_action_reveal_hiden_object scr_room_list scr_save_array scr_save_game scr_scatter_instance scr_set_visible scr_slot_reset scr_static_add_loot scr_target_in_earing_range scr_text_value
sounds sprites
spr_armor spr_arrow spr_axe spr_back_inventory spr_button_main
3fa7e778-510a-4266-8605-d703a0865214.png 149 Bytes spr_button_main.yy 1.93 KB layers
spr_chest spr_description_box spr_door spr_enter spr_exit spr_floor_blue spr_floor_gray spr_floor_green spr_fx_arrow spr_fx_rock spr_gold spr_icon_level spr_icon_life spr_icon_magic spr_inventory_box spr_journal spr_key spr_lamp_off spr_lamp_on spr_lock spr_mask spr_monster_rat spr_monster_skeleton spr_outline spr_player spr_potion spr_rock spr_selector spr_shadow spr_shield spr_sign spr_stone_menu spr_sword spr_wall_blue spr_wall_gray spr_wall_green
tilesets

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