Description

This version of Aura is only for GameMaker Studio 2. For GM:S 1.4, please see here.

Aura is a lightweight, simple to use lighting engine for your 2D games. It's main feature is that it is simple to use and a no-fuss solution to the problem of creating lights and shadows in GameMaker.

Version 2.0 offers numerous improvements over the original, and makes the most of the new GMS2 capabilities, making it more feature rich than ever!

Why not see for yourself by checking out the Aura 2 Live Demo?

FEATURES

  • Cross platform! Tested on UWP, Desktop, Mobile and HTML5!

  • Instance based lights that you can scale, rotate, colour and fade easily

  • Static or dynamic lighting - static lights are blindingly fast, even in large numbers, and can even be temporarily turned into dynamic lights so that you can control the performance of your game at all times

  • Dynamic lights create realistic shadows, with multiple lights casting multiple shadows

  • Shadows can be defined as box, circle or polygon shapes. Polygon shadows can be created easily through a points list method and can be convex or concave.

  • You can create a shadow mesh from a tilemap layer too!

  • Option to have "soft" shadows

  • Huge number of "convenience" scripts included to make using the engine a breeze

  • Lighting created with "Multiply" blending rather than "Additive" blending, giving super-natural effects, without any of the brightness and saturation associated with other lighting engines.

  • Three demo rooms included for Dynamic Lights, Static Lights, and a General demo room where you can see how all the features work together.

  • Every single script is commented in detail, explaining exactly how it works, typical uses, return values and suggestions for edits or changes

More info

End User Licence Agreement (EULA).

Changes in 2.0.3

This update provides a couple of minor bug fixes and some new features. The new features are:

  • new script for rotating shadow casters. This is a "quality of life" thing and makes rotating shadows MUCH easier

  • Lights now have an (optional) scale option. When set to "true" and the light radius is changed, the assigned light sprite will be scaled to fit the new light surface automatically. Note that this ONLY works with light sprites that have an origin in the center.

  • Experimental (and optional) "length" argument added to shadow casters. This will set the length (in pixels) of the shadow. I'm not too happy with how this looks, tbh, but

Version 2.0.3. Published December 15, 2017

Age Rating: 4+

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Константин К 13 October 2018


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Kieran L 20 August 2018

Great Scripts!


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EJ S 12 August 2018


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Anonymous 01 August 2018


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Alessio F 20 July 2018


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Brenden D 01 July 2018


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Anonymous 19 May 2018


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Anonymous 14 April 2018

Great!


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William J 07 April 2018

Slows down my game

It's a really good system however it slows down my game and reduces the framerate from 1000 to 30

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Nocturne Games (Publisher) 08 June 2018

Hi there! Sorry to hear that you'r having this FPS issue. You can use the contact form from the MP to contact me and I'll be happy to look at the project and see why this happens. Aura 2 DOES require a fair bit of power, but I have optimised it heavily and with the ability to create static lights and change them to dynamic on the fly, it should be fairly good on the FPS... it certainly shouldn't drop the game from 1000 down to 30! So, feel free to get in touch and we can see if we can't work out what's happening and if it's possible to fix it.


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Wojciech K 27 January 2018

great script, very fast, worth its price


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Josh S 29 December 2017


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borut m 25 November 2017

Just awesome

awesome engine you must have!

This review was left for a previous version of this asset.


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Paul H 11 November 2017

This review was left for a previous version of this asset.


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Gadyka 5 27 October 2017

This review was left for a previous version of this asset.


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Gustavo M 08 September 2017

This review was left for a previous version of this asset.


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Mario M 22 August 2017

This review was left for a previous version of this asset.


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Aaron P 09 January 2018


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Shannon G 29 May 2017

Waste 1month writing a lighting engine or use this

Great examples provided, excellent documentation (comments), and easy to integrate into an existing project. It's also super fast.

This review was left for a previous version of this asset.


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William Z 17 May 2017

Great product

Lights well, and lower priced then other guys featuring about the same feature list. My only complaint at this point with the pack is making a direction spot light with it and the first two sample levels come out extremely dark, which I do not know why. Outside of that it is a great product

This review was left for a previous version of this asset.


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Jonas Z 09 May 2017

user friendly

best light engine out there imo for game maker studio 2

This review was left for a previous version of this asset.


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Gregor I 20 April 2017

Easy to set up, well documented, works well

This review was left for a previous version of this asset.


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Chris M 30 May 2018

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