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Physics Platformer - Advanced

Peter "tehwave" Jørgensen

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Description

Physics Platformer: Advanced is a project framework for making a platformer using the built-in physics system, which automatically handles all movement, collision and gravity calculations, thus making it easier to focus on the game design instead of the technicalities.

Every line of code is heavily commented and made as modular as possible, so even users with basic knowledge of GameMaker can easily use, modify, and build upon the framework.

To further facilitate this, a detailed readme, which contain answers and solutions to common questions and issues, can be found inside the framework.

Also included in the framework is two example rooms, where you can find most of the features represented in a typical platformer way.

In addition to that, the framework contains tons of beautiful and detailed CC0-licensed art assets, which are free to use and does not require royalties.

Features

  • Interactable physics-enabled objects
  • Responsive Graphics User Interface
  • Complex and precise movement system
  • Multiple types of ground objects with unique properties
  • Diverse enemies with easy-to-understand A.I.

Planned updates

  • Expanded Weather System
  • One-way Platform
  • Moving Platform

For more information on new features, please consult the roadmap (link below) in which you can vote for - and suggest - features for future updates.

https://trello.com/b/Tl9gT97Y

Demo

HTML5 web demo now available:

http://peterchrjoergensen.dk/physicsplatformer/index.html

License

By purchasing this asset, you may use it freely for all non-commercial and commercial use in your personal projects. If this asset is required in a project that is not rightfully owned by you, this asset must be purchased by the rightful owner of the project.

End User Licence Agreement (EULA).

Age Rating: 4+

Version

GMS1 - Version 1.2.0. Published April 2, 2015

02/04/15

  • Player, clouds, chain enemy, explosions, and lots more has had their sprites and animation updated for a crisper and cleaner look.
  • A temporary platform object has been added.
  • Fixed a variable that was incorrectly named.

Previous version: 1.1.0

23/09/14

  • Player object made more modular and customizable.
  • Enemies also made more modular and customizable.
  • Enemies now show their current health in-game.
  • Enemies now have death states/animation!
  • New enemy! (look in the rmExperiments room)
  • Numerous quality-of-life improvements.
  • Several minor bug fixes.
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