Description

Welcome to the Dodozen's - Shader Materials Pack #2 Inside this package you'll find all the necessary assets to use this professional hi-quality shader materials in your Gamemaker projects.

The Dodozen's - Shader Materials #2 Includes:

Supported textures:

  • Diffuse

  • MaskMap (emissive mask)

  • Lightmap

Properties and material behaviours:

  • Lightmapping
    • custom. light overbright
    • custom emissiveness

All the shaders have been tested successfully on the following platforms:

  • PC

  • Android

  • iOS

  • Windows phone 8

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More info

End User Licence Agreement (EULA).

Version 1.0.0. Published August 16, 2014

Created with GameMaker: Studio v1.99.182

Age Rating: 4+

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Michael P 04 March 2015

Misleading advertising - waste of money

I'm not exactly sure what I was expecting with this, but the demonstration looked nice so I thought I would give it a go. Upon downloading it, I was disappointed to find that all this was, was a shader to combine 3 different textures in a shader.. literally 3 lines of code.

I quote from the description: "Inside this package you'll find all the necessary assets to use this professional hi-quality shader materials in your Gamemaker projects.". Specifically outlining that the shader could provide necessary assets to create high quality shader materials.

There are no shaders inside which create or enable materials in anyway. All this shader does, is combine 3 pre-rendered bakes of different maps which we need to provide ourselves anyway.

The format he creates does combine a base model with its lightmap, which has been possible before in GM by rendering the model twice. This could technically be more efficient, however it still requires our assets to be setup in a very specific way

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Dodozen (Publisher) 14 February 2015

Hi Michael,

Sorry If you felt disapointed by the package...

However we should admit that you're review is a bit unfair because, just following the line you quote, there is a technical description about the packages where notes precisely that this is exactly a lightmapping shader:

Supported textures:
* Diffuse
* MaskMap (emissive mask)
* Lightmap

Properties and material behaviours:
* Lightmapping
* custom. light overbright
* custom emissiveness

All the shaders have been tested successfully on the following platforms:
* PC
* Android
* iOS
* Windows phone 8

Beside this, the examples that you can see on the screenshots and the video were rendered using exactly this package.

At same time, the package extends some of the gamemaker functionalities and optimize some others.
For instance, there is no way in gamemaker to do such a basic thing like lightmapping in a single rendering pass, and this package allows you to it.

cheers!
- Dodozen Team

What is the issue?

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