Fully compatible with GMS:1 and GMS:2
Easily and quickly import OBJ models! Loads many thousands of poly's instantly. Includes an optimizing batch converter.
model = extModel_load(filename); //load converted model draw_extModel(modelID,tex); //draw the model (or manually use vertex_submit, see source code) extModel_destroy(model); //Free model from memory
Note: When exporting OBJ files to use with the converter, make sure the faces are triangulated if you have the option.
Supports normals and texture coordinates.
Version 1.0.0. Published February 16, 2017
Created with GameMaker: Studio v1.99.525
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Effortlessly imports OBJ's into your project, speeding up workflow immensely.
Thanks Taylor, great work.
Much appreciated :)
its good extension
very fast converter and working ok but its have issue with cullling
Edit : Thank you for fast replay the culling issue was solved
Hi there, thanks for leaving a review!
I emailed you back about the culling issue :)
good for my fps!!!
quick and simple solution
I was expecting a set of scripts that would should how the process was done, instead you get a separate model converter executable that does all the magic for you, BUT you don't get the source code for that.
What you get is a few scripts which creates a vertex buffer from the exported file generated by the model converter exe, which in itself is just a saved buffer.
If this asset also provided the source code for the model converter executable, it would deserve a much higher rating. However as it currently stands, I can't really recommend this asset.
I apologize that you are disappointed, however this is how the asset is intended to operate.
The description makes it clear that this asset is for people to be able to import OBJ files into their projects and does not make mention of any source code.
This asset provides a reliable and fast way to import any type of model.
Total size 3.36 MB