Description

A remake of SimpleNetwork, but for GameMaker Studio 2.

Studio Network makes it easy for you to make your game multiplayer, with scripts and objects handling connection, buffer management and data type management for you, all you have to do is to send and receive data with simple scripts!

If you have used SimpleNetwork, you will most likely see no difference, but the data needed in the header has been reduced by almost 50%, as well as some other improvements.

End User Licence Agreement (EULA).

Age Rating: 4+

Version

GMS2 - Version 1.1.0. Published March 19, 2017

Added channels.

Channels lets you group clients, to let them i.e. create their own rooms where you can easily configure so that only they receive the message they should receive.

  • net_server_create_channel
  • net_server_destroy_channel
  • net_server_set_client_channel

net_packet_send now takes an additional parameter for server, if the server wants to send a packet to all clients, they have to pass in what channel to send to, or Net.AllChannels to send to all channels.

Loading, please wait

Package contents

Loading, please wait

What is the issue?

Loading, please wait

Back to Top