A remake of SimpleNetwork, but for GameMaker Studio 2.
Studio Network makes it easy for you to make your game multiplayer, with scripts and objects handling connection, buffer management and data type management for you, all you have to do is to send and receive data with simple scripts!
If you have used SimpleNetwork, you will most likely see no difference, but the data needed in the header has been reduced by almost 50%, as well as some other improvements.
Channels lets you group clients, to let them i.e. create their own rooms where you can easily configure so that only they receive the message they should receive.
net_packet_send now takes an additional parameter for server, if the server wants to send a packet to all clients, they have to pass in what channel to send to, or Net.AllChannels to send to all channels.
Version 1.1.0. Published March 19, 2017
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Its not work or i dont understand it
Its not work or i dont understand it. I need some manual. I was read all instructions about Simple Network but its not worked. Please help me!
Faster to code what I want to code.
Does what it says it does, this makes networking easier and also makes it faster to code a multiplayer game. It also makes your code easier to read and understand.
Here's a tutorial for SimpleNetwork, which is basically the same as far as how you use it:
just use that for reference.
Hey ! I'm a user like multiple people and I wanna know if you could do a video for explaining how does it works because I really want to use it.
I did not yet tested
But, as I liked Simple Network, and used it very easyly I think, that release for GameMaker 2 will be amazing aswell :)