A GML implementation of a MOD tracker player. Simple to use player allowing for multiple MODs in memory at once, as well as simultaneous playback to allow cross fading. Also includes a recording mode allowing you to make an MP3/OGG of your MOD file.
Commands currently include
Current effects supported: 0,1,2,9,$a,$c,$d,$f,$ea,$eb
Currently not functioning in HTML5 due to runner bugs.
You may only use the mod player in a compiled form,that being part a game or application executable. You are not permitted to distribute the source in any way, in part or in full. Nor are you permitted to sell the player in source form in part or in full, even if part of a derivative work. You are permitted to make changes to the source for your own use only, but are not permitted to distribute or sell sources to these works in any way.
Version 1.0.3. Published January 30, 2017
Created with GameMaker: Studio v1.4.1763
You can only review assets you've bought.
Mod-Files in native GML. Too good to be true?
I changed my rating from 4 to 2 stars. The reason beeing that it seems the tracker does not have all the features that the tracks I want to use need. I tried a lot of tracks and they sound the same in all trackers...but not with this GMS extension.
I would give this thing a 5/5 if I was simply able to have the files sound like in all other trackers. I dont even need a UI or any export features or anything, all I want is mod playback the way it sounds "everywhere else". I do not want a refund, I will keep this extension as a signal that there is demand for this kind of thing.
So, yeah, this allows for mod playback using GML ...its epic... however, the file I used as a sample seemed to sound a little bit off... thats a shame... but maybe I just missed something. The file I used was this one https://modarchive.org/index.php?request=view_by_moduleid&query=36409 ...and It sounds different in another player.... well, it sounds better in another player :/
pow( Awesome, 2 );
This is sick. Well documented, clean code, thanks!