Description

NOTE: You must have the access to the http server in order to use this asset. All images and url's used by it are stored in the http server

Download demo mirror1

Download demo mirror2

House ads for your games. Easy and painlessly implemented. You can control what ads are served in your game/app. Almost all major publishers do this kind of promotions. If you don't know what it is try running any game form Ketchapp, Appsolute Games or other game publishers. On the beginning of the game/app the add is shown with the other game of the same publisher.

Object randomly draws an ad and download it from the server. After successful load the ad is served to the user. After that object destroy itself.

Only one object. Place it in the first room of your game and that's it.

Features:

  • Supports any platform
  • Easy implementation only one object and sprite!
  • You can change ads that are being served without the need of reuploading your apps/games to the Play Store
  • Setup it once and place it in all your games/apps
  • No scripts calls are necessary
  • Object will maintain itself
  • Simple PHP script included (for you to setup your own ads)
  • Easy integration with Google Analytics (appropriate function calls included)
  • You can set position of the close button
  • You can set how many times engine will try to load house ad before it stops (in case of connection problems)

You can email me at any time if you have questions or problems with implementation.

If you want to stay informed about my new assets Subscribe to my mailing list. You also receive a FREE asset for subscribing.

You can also follow me on Twitter (@smallbigsquare)

End User Licence Agreement (EULA).

Version 1.0.1. Published December 28, 2016

Created with GameMaker: Studio v1.4.1763

Age Rating: 4+

Average Rating

This asset hasn't received enough reviews yet.

Your review

You can only review assets you've bought.

No reviews yet

No reviews have been left for this asset - be the first!

Package contents

Loading, please wait

What is the issue?

Back to Top