Did you know that a significant percentage of your players have some form of impaired color perception? Common color combinations can cause great difficulty for these players. They can even make your game impossible to play.
Accessibility in gaming is a growing concern. Simply add this asset package to your existing game to immediately see how your game might look to a player with impaired color perception. No more tedious screenshots. No more clunky image conversion tools. No more guessing. Real-time color blindness simulation allows you to instantly spot problems without changing any part of your game or testing workflow.
Three types of color blindness are modeled and can be switched between at any time. The package includes a demonstration to show the real-time simulation in action, to help you learn about problematic color combinations, and to help you select colors which will work well for those with impaired color perception.
NOTE: This is designed for testing in a Windows environment with shader support (DirectX/HLSL). If you require testing on an OpenGL device, please contact me for additional support.