This makes using gamepads really easy.

You just create a new object (name it whatever you want),

put "gp = gp_create(debug, throw_errors)" in the create event

then inside: "if(gp != false)" you can configure the gamepad using functions like:

  • gp_set_mouse_control
  • gp_set_left_click

for more info check the manual, (included file: gamepad_documentation.html)

End User Licence Agreement (EULA).

Age Rating: 4+


GMS1 - Version 1.2.1. Published July 1, 2016

Minor bug fix from 1.2.0

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