This makes using gamepads really easy.
You just create a new object (name it whatever you want),
put "gp = gp_create(debug, throw_errors)" in the create event
then inside: "if(gp != false)" you can configure the gamepad using functions like:
for more info check the manual, (included file: gamepad_documentation.html)
End User Licence Agreement (EULA).
Minor bug fix from 1.2.0