DirtyBloom - Lensglare System


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  • Easy to use system, just a couple script calls to enable
  • Fully customizable
  • It just works!

Purchasing this asset grants you free updates as the product continues to evolve and improve.

INSTRUCTIONS FOR USE: You must first call DirtyBloom_define(), then simply call DirtyBloom_enable() or DirtyBloom_disable(). There are more functions included. Feel free to browse through them to learn what they do.

Coming Soon:

  • Improved blurring
  • various other improvements...

More info

End User Licence Agreement (EULA).

Version 0.0.1. Published August 13, 2014

Created with GameMaker: Studio v1.99.182

Age Rating: 4+

Average Rating

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Anonymous 14 May 2016

need update 2016

need update


Giles O 25 September 2017

Leaks memory

This shader looks great once you figure out how to get it working. But it leaks memory every time you restart your game.


Matthew B 14 July 2015


Great effect, but application is limited due to lack of flexibility.


David D 11 June 2015


It's incredibly easy to implement into any game. This is basically just a cheap/lazy way to instantly make your game look better :P


Feryx F 14 August 2014

Very nice shader


Jason C 14 August 2014


Very nice shader. Well worth the asking price!


joakim r 13 August 2014

simply perfect

if your looking for a lens flare look no further! the result of this shader is simply amazing.
it also took me longer to make a cup of coffie then it did to implement this in to my current project.

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