Description

This is a legacy shader that I originally released on the old GMC forums back in 2014.

CONDITIONS OF USE: No support for assets. Support emails regarding this asset will not be answered.

You may use any of these shaders in your game(s), paid or free. eg: GameJolt, Steam, own website are permitted.

You may not redistribute any of the shaders/examples on the Yoyogames Marketplace, paid or free as projects, extensions, shaders, etc are not permitted.

End User Licence Agreement (EULA).

Version 1.0.0. Published March 2, 2019

Created with GameMaker: Studio v1.4.1763

Age Rating: 4+

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Anonymous 05 July 2019


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Anonymous 17 April 2019


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BASIL E 11 May 2018

This review was left for a previous version of this asset.


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fa p 12 March 2018

This review was left for a previous version of this asset.


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Anonymous 25 July 2017

This review was left for a previous version of this asset.


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Anonymous 13 July 2017

This review was left for a previous version of this asset.


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Yihang X 06 July 2017

This review was left for a previous version of this asset.


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Nicholas C 25 April 2017

Works really well for a single object...

...And implementation is clear and very simple with basic usage of interference.

I'm not sure if this could be implemented with multiple instances though. I was hoping to have a subtle bloom effect on my projectiles with a few, far less frequent projectiles have a bit more intense bloom with some lite god-rays, but I haven't been able to find a way to get the effect to work with multiple instances yet.

This review was left for a previous version of this asset.

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