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Draw Sprite Pos Fixed asset is fixing the draw_sprite_pos function with a shader and one script. It corrects "affine" drawing method without using D3D mode. Use very simple:
draw_sprite_pos_fixed(sprite, subimg, x1, y1, x2, y2, x3, y3, x4, y4, colour, alpha);
You need intermediate knowledge of GML to use.
Please write a review if you like the asset and tell me your suggestions for improvement. If you found an error in my code or my English, please contact me ;)
My other assets! Fixture editor, LUT shader, physics rope, liquid simulation, textured terrain, custom savegame system, day night cycle, breakable physics objects, shaders and more.
Version 1.0.0. Published November 1, 2016
Created with GameMaker: Studio v1.4.1763
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Works in GMS2 with minor modification
1) Copy the vector functions in the create event of o_controller to your game object's create event.
2) Change all references of "format_perspective" to "global.format_perspective" via Ctrl + Shift + f.
You may need to change the name of the script this asset adds. If so, change all references to the script to the new name.
Great Asset, thanks KeeVee!
Does not work
It doesnt work, dont buy it.
Exactly what I needed for my project. A life saver!
Works perfect and easy to understand
There is on tiny little bug, the var format_perspective should be done only ONCE in the entire game, this is very clean on the ///
But unfortunately it's created locally and wont work on a different OBJ that you uses the script.
Easy fix: Just Crtl+shift+F and replace 'format_perspective' to 'global.format_perspective'
OH, and it dont work on HTML5
This is exactly for what i'm looking for. I cannot believe that the built-in function give that horrible results.
I made a few changes to make this more simpler, moved the code in the controller creation event to a script called draw_sprite_pos_fixed_init() (that we put in the very first room in the game) and the variable format_perspective changed to global.format_perspective, so please consider it. Thanks!