TMC DS Manager

This system was created for people that are trying to use game_save() and game_load() in their game but find their game crashing due to the fact the game is using data structures which are not saved by game_save()... or is using 3rd party assets that do not have a proper or complete saving of the data structures it created.

Adding game saving is quite tedious, and most think that game_save() and game_load() is a godsend. But, unfortunately, the feature in Studio is not complete and does not support storing and restoring data structures.

Devs are told to not use the feature and implement their own game-saving scheme. But this is easier said than done! Saving your game requires a lot of forethought and if you want to implement something more than waypoint saving, like actual game state saving which game_save() provides, this is an overwhelming task.

The system does not fix the limitation where you can't have an old version of the game save load in a new version of the game... but for people who are done with their project and simply want saving that works, these supplemental functions can do the job for you.


  1. A Data Structure Manager Set of API
  2. Adds an Extra Level of containment around data structures
  3. Data Structure Types are Segregated, making ds_exists() more useless than it was
  4. The entire set of data structures used by your game can be saved and re-loaded
  5. Supports List, Maps, Grids, Stack, Priority and Queues
  6. Comes with a simple Controller object
  7. Allows storing data structures stored in globals
  8. Allows storing data structures stored in instances
  9. Demo shows how to integrate with game_save() and game_load()
  10. Demo shows how to convert and existing asset to use the manager instead

Example Included with API

More info

End User Licence Agreement (EULA).

Version 1.0.0. Published October 27, 2016

Created with GameMaker: Studio v1.4.1763

Age Rating: 4+

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