System impermanent objects
If you've ever wanted to take a coin, or any item in a room not reappear again, then this package is right:
The functions are: 1-bobj_ini (ControlId) Initializes the system (you must place the controller id object) 2-bobj_generate () Returns the parent of the room only if it has been created 3-bobj_register (id) Registers an object in the matrix of the room (should the object id) 4-bobj_execute () Removes all objects in the parent room 5-bobj_free (room) Removes the array of room chosen
'This system generates a matrix for each room, therefore, performance is much better than having a single matrix for all rooms, moreover, has been optimized to the fullest to have the best game in their games.
This system can be used in both games and rpg as much as other classes of games, its usefulness is paramount in adventure games, in which one coga objects that give them powers and that these aparescan only once.
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