Forum: Topic

LUT shader is allowing you to use RGB lookup tables that provides you to make any color correction in your game for changing style, mood, making post effects and full color grading. You can actually "port' any color correction from your favorite image editor to GameMaker with a special texture that all correction should be made on.

Share your own LUTs sets in the Reviews Section or in the Forum Topic!

Demo: Download


  • Color grading with LUTs.
  • Use your favorite color corrections from any image editor.
  • Can be used without application surface.
  • Pretty fast for complex color corrections.
  • Optimized, clean and commented code.
  • Perfect work on all platforms - Windows, Mac, Linux, Android, iOS and other.
  • Technical support for all who purchased.
  • And even more.

You need intermediate knowledge of GML to use.

Please write a review if you like the asset and tell me your suggestions for improvement. If you found an error in my code or my English, please contact me ;)

My other assets! Fixture editor, physics rope, liquid simulation, textured terrain, custom savegame system, day night cycle, breakable physics objects, shaders and more.

End User Licence Agreement (EULA).

Version 1.0.1. Published September 28, 2016

Created with GameMaker: Studio v1.4.1760

Age Rating: 4+

Average Rating

Your review

You can only review assets you've bought.


Jeremy E 27 June 2018

Easy to use and is compatible with GM2!


Annika M 25 January 2018

works with gms2!

great customer service, easy to use! :D


Lucas G 15 November 2017


Alexandr S 11 November 2016

Very nice!


William B 11 July 2017

Works perfect


Eric K 27 October 2016

Perfect and easy

Easily one of the most important assets you can buy. If you dont color grade your game, you miss out on something super basic and important.
Looks 1:1 like in photoshop and I had it running in 10min.
I also it seems like I didnt lose a single fps.

There could have been some comments in the controller object etc however.
(for some reason tho, show_debug_overlay(enable); turns partially black when I enable it, thats a extremely minor thing tho I dont really care about)

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