Description

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Forum: Topic

Fixture Editor is advanced physics fixture editor for GameMaker: Studio. You can built any shape for your physics body without any restrictions and easily add it to your game!

Features:

  • Better than built-in fixture editor!
  • Any size, shape and complexity of figure.
  • Both concave and convex.
  • Any number of points (even more than 8!).
  • Both clockwise and counterclockwise.
  • Any number of sub-fixtures!
  • Optimized, clean and commented code.
  • Perfect work on all platforms - Windows, Mac, Linux, Android, iOS and other.
  • Technical support for all who purchased.
  • And even more.

CAN BE USED ONLY WITH BUILT-IN PHYSICS ENGINE (Box2D).

You need intermediate knowledge of GML to use.

Please write a review if you like the asset and tell me your suggestions for improvement. If you found an error in my code or my English, please contact me ;)

My other assets! Physics rope, liquid simulation, textured terrain, custom savegame system, day night cycle, breakable physics objects, shaders and more.

End User Licence Agreement (EULA).

Changes in 1.0.2

  • Circle resize
  • Keyboard fix
  • Sprite origin fix

Version 1.0.2. Published November 20, 2016

Created with GameMaker: Studio v1.4.1763

Age Rating: 4+

Average Rating

Your review

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Alex M 21 April 2017

Amazing tool.

Saves a lot of time!


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Akim K 17 March 2017

Awesome tool!

Thank you for awesome editor!


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Zachary G 04 March 2017

An indispensable tool

I have been working on my first game recently, and this program has been an absolute lifesaver. It's simple to use, supports concave shapes, and allows more than 8 nodes. Without this program, many of my objects would have clunky and broken collisions. I would suggest this program to anyone who uses GameMaker Studio, and will likely use it in future projects of my own.


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Spectrum 4 24 February 2017

Better than the built in fixture editor

This is an improvement over the fixture editor included with GM, but still lacks important features like the ability to combine multiple fixtures through the use of joints?


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Fedor C 12 January 2017

Отлично

Очень полезный инструмент, позволяющий экономить много времени на создании физических форм объектов. Очень доволен покупкой, из недостатков лишь отсутствие групп столкновения в генерируемом коде, но опытным пользователям это не должно быть преградой. Все решаемо. Еще раз спасибо. Пять. Отлично.

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KeeVee Games (Publisher) 01 February 2017

Спасибо!


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Steven R 11 January 2017

Great tool!

Great asset as to be expected from KeeVee. (I've used several of KeeVee's assets) Always High Quality!!!

Perhaps YoYo Games should contact KeeVee and try to negotiate to purchase the rights to implement this within the object editor in Game Maker Studio. The existing GMS physics fixture editor has too many restrictions (limited number of nodes, Clockwise, convex only, single fixture, etc.)

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KeeVee Games (Publisher) 01 February 2017

Thank you for your kind words!


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Ever m 20 November 2016

:)

Thanks

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KeeVee Games (Publisher) 26 October 2016

Thank you! FIXED in 1.0.2.


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William B 26 October 2016

Good work.

Neat design.

This review was left for a previous version of this asset.

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KeeVee Games (Publisher) 26 October 2016

Thanks.


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Andrew F 26 October 2016

This is simply awesome.

Waiting for update for fixed rhings :)

This review was left for a previous version of this asset.

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KeeVee Games (Publisher) 26 October 2016

FIXED in 1.0.2 :)


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DV G 24 September 2016

Hey, that's useful!

This review was left for a previous version of this asset.

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KeeVee Games (Publisher) 20 August 2016

Thanks.


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Sandor D 19 August 2016

Nice work.

issue
- ESC key deselect all without any warning

suggestion
- of static checkbox marked, the density changed to 0 automatically
- saved work maybe contained the sprite filename too, and try it load
- default snap grid set 1, not 8

This review was left for a previous version of this asset.

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KeeVee Games (Publisher) 19 August 2016

Thank you a lot!

FIXED in 1.0.1

P.S. I can't save sprites, because of limitations of GameMaker file system. I am not able to load the sprite after.
I hope that YoYo Games will add zip_zip function, so I will be able to just place the sprite in the save file.

Package contents

Total size 2.2 MB

What is the issue?

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