UPDATE: v2.0.2; New:

  • Last version included as a rollback-possibility
  • Clearer seperation between global and local Flags
  • Reduced amount of macros to use
  • Added possibility to access local Flags of one object from another
  • Added shortcut-functions that are very useful if Flag system is intensively used

Flags provides an easy and intuitive way to structure your code. It takes care of all boolean values that you would normally store in variables in order to activate/deactivate specific parts of your code. You can enable the flag-system for single objects, or instances and also use the global flag-system. By using normal variables as flags(true,false), you need to initially set all of them to a start-value. You don't need to do this using Flags. Just use as many as you like as conditions and flip them when the time is ripe.

Please see the Marketplace Forum Thread for all further information: Forum Thread

End User Licence Agreement (EULA).

Version 2.0.2. Published September 21, 2016

Created with GameMaker: Studio v1.99.505

Age Rating: 4+

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deciia w 03 August 2016

Useful but incomplete

Something missed, for example the third argument of flag, scripts "ic" in obj_sd_fg_meta , but no problem.
It's ok now.

This review was left for a previous version of this asset.


Sebastian Duval (Publisher) 03 August 2016

I took care of the bug related to "ic", could you elaborate on the "third argument"-problem? Updated the asset, please download the newest version!


Roger R 19 January 2017

Very helpful

Thank you Sebastian, this a great addition to GM:S.

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