Simple grid based maze generator. Randomised Prim's algorithm is used (Growing Tree variation). Can be easily changed to Recursive Backtracker if you want less dead ends. Code is commented and ready to use in any project or as it is for maze generation.
Learning basic maze generation and how a List data structure works.
As it is, for maze generation.
As a part of more complex dungeon or city generator.
If you like this asset, don't be shy and leave a review, it helps a lot. :)
Added an option to change generation from randomised Prim's to Recursive Backtracker. (scr_carv_gmg)