This asset is a must for any top-down shooter game.
With one line of code, you can easily calculate the required direction to intercept a moving target. All you need to know is how fast the intercepting instance will move (for example, the bullet), and the id of the target (the player). The uses of this script are endless. It is versatile and can be implemented in any game style for any purpose.
The extra script adds a few more options to allow even more customizability. You can offset the start position relative to the calling instance and offset the target's position relative to its image_angle (or relative to room). Both scripts have the option to skip the full calculation and perform an approximation - this is still accurate at close range and will help make larger projects run efficiently.
All artwork design and animations are by artist Steven Kaule. Check out his website here.
Version 1.0.0. Published July 20, 2016
Created with GameMaker: Studio v1.4.1757
You can only review assets you've bought.
How It's unfair from an k to rate an asset (1*) without explain why this note..
So, for the asset, Jordan Robinson, I will give you a FIVE STARS (for now) as:
-- It's free.
-- It's very well documented for what we need to say.
-- It's nice from you to let us commercially use it.
-- It's a good surprise for the free assets graphics included.
-- I like the concept.
-- I like top-down shooter.
-- I will come back when I will encounter some bugs (if there are bugs, if not, I will not disturb you ;) !)
Hi Ata N, thank you for the positive review! I was worried an k was disappointed by a bug or other issue, but perhaps not. Please do let me know if you find a problem! Thank you
Total size 40 KB