Description

This All-in-one Tower Defense Example has everything you need to create you own tower defense game. This is not a completed game in any way. It is simply a demo showing off different assets needed to make a tower defense game.

FEATURES:

  • 12 Enemies

  • 4 Tower types (with 3 upgrades each)

  • 6 Maps

  • 8 different targeting types

  • Simple to use wave creation system

  • Screen Shaking

  • In-depth Game Statistics

  • Grid Placement (1 variable to change the size of the grid snap)

  • Sprite Explosion

  • Fade In/Out Room Transitions

  • Hotkeys (changeable)

  • Simple Tweening effects

  • Pausing

  • Saving and Loading

  • Fastforwarding (1x and 2x speed)

  • Decent looking UI

All reviews are greatly appreciated so if you take a look at this asset let me know what you think!

If you have any questions, comments, or concerns about the project then feel free to contact me at any time and ill reply as soon as possible.

End User Licence Agreement (EULA).

Version 1.0.01. Published June 14, 2016

Created with GameMaker: Studio v1.4.1474

Age Rating: 4+

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Anonymous 28 April 2019


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Anonymous 08 February 2019


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David B 21 October 2018


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Anonymous 18 September 2018


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Anonymous 17 August 2018


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Anonymous 06 July 2018


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Anonymous 30 January 2018


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Anonymous 28 August 2017

had change pause hot key to work

I got the same error as everyone else. Evidently, you had to change the pause button default from esc to something else and it works fine.

level loaded after I changed the in-game pause hot key setting. game speed was busted but this is a demo so ¯\_(ツ)_/¯

Took me 10 min to figure out.


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Anonymous 01 March 2017

beep

error. They says obj_wave_controller doesn't have a 'wait' and 'wave_wait'and blablabla


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Anonymous 11 November 2016

It's works but there is error.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_wave_controller:

Variable obj_wave_controller.wait(100081, -2147483648) not set before reading it.
at gml_Object_obj_wave_controller_StepNormalEvent_1 (line 157) - if (wait <= 0) {
############################################################################################


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Anonymous 25 September 2016

none of examples work

Game crashes- and nothing works properly other than menu.


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Anonymous 23 September 2016

UNable to open

For some reason I cannot import nor open this file


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Ata N 11 September 2016

I didn't test it

But, I think it is very great according to the description AND the video.
Also, you seems polish your demo project sample, so, it is a 5 stars for me.

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