Description

Have you ever wondered how certain games are created? In this installment of "How Did They Do That: Bloons TD" we analyze exactly what goes in to making a game like Bloons TD. In this project / tutorial we go over exactly what the mechanics are that makes this game so popular and we do it in laimens terms so that it is easy to understand.

In this project we explore:

  • Finite State Machines (FSM)
  • Global grid placement
  • Upgradable towers
  • Upgradable balloons that are more difficult to destroy
  • Timelines
  • Shop to purchase more towers
  • Repositioning towers in real time
  • Pathfinding
  • Priorities
  • Targetting balloon furthest on path

and much much more!

  • Note that these projects / source engines are NOT completed games. They are simply demos that seek to break down the core mechanics of a beloved and popular video game. While many of these games are no doubt programmed outside of the Game Maker IDE, their core components attempt to replicate consistency and accuracy to the authenticity of the original invention.

Please leave a review - good or bad, as this helps myself and others see what this asset should have, what it may be missing or what is praise worthy. Thank you and have a great day!

For suggestions, comments, questions or concerns please email bojack29@hotmail.com

End User Licence Agreement (EULA).

Version 1.0.0. Published June 5, 2016

Created with GameMaker: Studio v1.4.1749

Age Rating: 4+

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David B 21 October 2018


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Alessandro G 13 February 2018

Great tutorial.

Thanks guys for this excelent tutorial.
Keep up the good work.
Worth noting that this is not a D&D neither a newbie tutorial.

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