Description

This package includes: -a quicksort type sorting script; -a bunch of debug scripts that draw what the script is doing, and can be usefull to you if you make your own sorting algoritm scipts. -example of the debugscript.

scripts: -scr_sort this is the main sorting script you want to call if you want an array sorted -scr_sort_debug this is a scipt you have to call inside draw event to sort and display how everything is sorted -scr_sort_drawswap allows you to draw 2 values in an array. -scr_sort_drawvalue allows you to draw a single value in an array -scr_sort_drawvalues draws every value in an array. -scr_sort_drawvalues_background draws every value in an array, but then transparent. also used in other scripts -scr_sort_drawvalue_samerow allows you to draw a value in the last row(draw a value without moving to a new row)

I CHALLANGE YOU TO CREATE A FASTER SCRIPT!!!!

*scripts made for arrays

End User Licence Agreement (EULA).

Version 1.1.0. Published April 30, 2016

Created with GameMaker: Studio v1.4.1757

Age Rating: 4+

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deciia w 23 April 2016

draw_square should be:

/// draw_square(x1,y1,x2,y2,col,outline)

draw_rectangle_colour(argument0, argument1, argument2, argument3, argument4, argument4, argument4, argument4, argument5);

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digithomas (Publisher) 30 April 2016

woops, that was my mistake. it accually belonged to some other code of my game that did the same thing but then in a special game. but yes it should be that. i'm going to update that

What is the issue?

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