This small project demonstrates the powerful usefulness of a dynamic HUD. You can use this method to create HUDs that move with gunshots, the cursor, and other elements of your game to make it feel more "alive."
Version 1.0.0. Published April 13, 2016
Created with GameMaker: Studio v1.4.1749
You can only review assets you've bought.
Good presentation, code feels unfinished.
The appeal of this asset lies in eye-candy sprites, fonts, and background. Not sure if it's ok to re-distribute fonts you didn't make, though it is a Microsoft font... meh. I recommend you look up xstart and ystart as these are built-in variables that already track the original position of an object. You might want to use a controller object or a global variable to set the movement multipliers instead of hard coding them. Many games use camera views and this asset does not address that case (which is fine if the objective is to illustrate the concept of parallax).
Very simple but Beautiful
It's just a simple set of code makes a pretty looking intro / splash screen.
Would work great for an intro screen where the player has to pick his account / profile, before launching the game.
Has a parallax effect which makes user movement feel a bit like you are looking around. Makes the buttons really pop out.
Probably not useful for an actual game room, but perhaps depending on the game? I see it as more of an intro / login screen.
Very easy to tell what does what and how to use it / integrate it into your app.
You probably won't check back here because there isn't a notification system, but I did use this type of concept with the moving HUD in one of my game jam games! Check it out if you get a chance and see how I utilized it :)