A simple A* implementation.

Allows both straight and diagonal paths. Diagonal paths also have the option to turn on/off beeing able to cut blocked corners.

The asset comes with an example of how to initialize and use this. This can of course be emitted when you know how the asset works.

End User Licence Agreement (EULA).

Changes in 1.1.0

Added ability to resize the pathfinder grid.

Added a script that recalculates world coordinates to grid coordinates

Version 1.1.0. Published March 30, 2016

Created with GameMaker: Studio v1.4.1750

Age Rating: 4+

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Anonymous 28 June 2019


Anonymous 31 March 2019


Anonymous 21 July 2018

Not too sure

Could this be used for platform game as this looks like something for top down.


Kristofer A 08 February 2017

Thanks for the code!

Good code and nicely optimized but the code has a memory leak!


Harold G 19 December 2016


Aaran G 24 October 2016

Great and simple to use

Hey there

Your A Star pathfinding script works like a charm, however I am having 1 small glitch.

When i click to move and the object moves from point A to point B, if i change the path mid trip, the object snaps back to the previous grid square then moves to the new point B.

Is there a way to make the object finish its movement to at least the next point in the path before moving to the new point B or even have it move to the new point B once it is snapped to the next available grid square

Thanks :)


Robert L 26 March 2016

Look like great scripts would like a demo included

Look like great scripts but I'm having trouble implementing them. Any chance of including a demo room with this? Appreciate it.

This review was left for a previous version of this asset.


Kanelbull3 Studios (Publisher) 30 March 2016

Yes I can include the demo that is shown in the pictures.

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