On sale! FREE :D
Allows you to use "Paths" as value curves within your game, Comes with a little mini top down shooter demo that makes use of player level, experience and an 'exp curve'
Helps make balancing your game simpler without the need to go into your code and edit values constantly you can just edit the value curves for certain in game behaviours until the game behaves as desired.
Useful for: RPG Experience To Next Level Enemy Wave Spawn Timing Character Stat Values Enemy Stat Values Countless More
Version 1.0.0. Published March 21, 2016
Created with GameMaker: Studio v1.4.1683
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This was quickly made...
And I mean that In a good way, something that should probably already in GameMaker by default. I was actually the one who requested Ryan(rm2kdev) to make this because of RPG Makers similar feature and this can be used for more than just level scaling so good job
Easy setup. Tweak the path curve to adjust how fast or slow you need your player to level up. Clever way to speed up game balancing. Nice job.
Love seeing innovative dev tools like this one on GM Marketplace.
Total size 4.88 KB