ScheduleGMS allows you to easily schedule alarms, scripts, events, and more, with the option to use seconds(delta) or step timing.
With extra features like schedule repeating, state management, control groups, and time scale manipulation, ScheduleGMS provides greater convenience and flexibility than standard alarms.
// Show message box "Hello" after 3 seconds schedule1 = ScheduleScript(id, true, 3, ShowMessage, "Hello"); // Call user event 1 after 30 steps schedule2 = ScheduleEventUser(obj_Player, false, 30, 1); // Execute mouse event after 5 seconds schedule3 = ScheduleEvent(id, true, 5, ev_mouse, ev_left_release); // Set schedules to repeat set number of times ScheduleSetRepeat(schedule1, 2); // repeat twice ScheduleSetRepeat(schedule2, -1); // play infinitely // Manipulate schedule state SchedulePause(schedule1); ScheduleResume(schedule1); // Have schedule immediately finish ScheduleFinish(schedule2);
Be sure to check out my other assets:
Added additional default schedule type: ScheduleAlarm()
Added "Copies To:" for GameMaker: Player
Minor changes to documentation
Version 1.0.3. Published December 14, 2014
Created with GameMaker: Studio v1.4.1496
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It's a realy GREAT AWESOME asset!!!
Better than the native GM alarms.
Use it on all your project!!!
Thanks Thanks Thanks Thanks !!!
I specifically searching for a TIMER EVENT that weill be running through a simple script !
This is it! Yay!
Glad to hear you like it! ^.^
Fantastic and working like a charm
I tried it and it works fantastic, not a single bug or something that would "break" the flow of my project. I was having a hard time finding something like this, but now when I got it it's fantastic! I just love your work! Thanks for sharing such an awesome feature! ^_^
In the game i'm trying to develop, timelines are very important. Well, this asset is definitely what i needed. Thank you very much for sharing this precious asset (at a great price)!
EDIT: I've been playing for a while with this asset: it's FANTASTIC. A must buy for everyone who needs an easy and brilliant way to deal with alarms and timelines. Chapeau!
This is a feature I'm honestly not sure why isn't supported in the engine without an extension (coming from an objective-c background).
I have mixed feelings on the extension presentation - on one hand it's nice to not have a pile of scripts to import, on the other it's more trouble to go look at the source to see what's going on under the hood, or extend if needed.
So far it's working in windows for me, however not HTML5, not sure if I've done something dumb (possible while learning new tools). I will be testing on iOS and droid soon as well.
This review was left for a previous version of this asset.
Thanks for the review.
Scripts are now imported via the extension manager.
Total size 2.32 MB