Description

STANDARD PAYMENT SYSTEM MAY NOT WORK. PLEASE TRY TO USE PAYPAL.

Forum: Topic

PhyRope system can be used for creating ropes, chains, bridges and other elastic attachable objects. You can apply different textures on it, attach each end of the rope to certain object. You can detach objects, cut the rope, break the chain, destroy the bridge and other stuff.

All graphics are from kenney.nl packs

Demo: Download

Features:

  • Creates a rope object in specified position and direction.
  • Can attach and detach different objects to the ends.
  • Can be cutted in certain position.
  • Can create the bridge between two objects.
  • Optimized, clean and commented code.
  • Perfect work on all platforms - Windows, Mac, Linux, Android, iOS and other.
  • Technical support for all who purchased.
  • And even more.

CAN BE USED ONLY WITH BUILT-IN PHYSICS ENGINE (Box2D).

You need intermediate knowledge of GML to use.

It doesn't use surfaces for drawing.

It doesn't use shaders for drawing.

Please write a review if you like the asset and tell me your suggestions for improvement. If you found an error in my code or my English, please contact me ;)

My other assets! Fixture editor, LUT, liquid simulation, textured terrain, custom savegame system, day night cycle, breakable physics objects, shaders and more.

End User Licence Agreement (EULA).

Version 1.0.0. Published February 26, 2016

Created with GameMaker: Studio v1.4.1749

Age Rating: 4+

Average Rating

Your review

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Andy L 07 July 2017

No working... need help

When I try and run it, I get this error:

############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object o_room1:

Please, add o_rope_segment object in your project!
at gml_Script_rope_init (line 5) - show_error("Please, add o_rope_segment object in your project!", 1);
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_rope_init (line 5)
called from - gml_Object_o_room1_Create_0 (line 1) - rope_init();


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Carlos E 08 November 2016

Very good engine

The bad thing is that the code is not commented


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Davide M 06 March 2016

Nice work

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KeeVee Games (Publisher) 07 March 2016

Thanks


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Andrew F 06 September 2016

Great!

I've been waiting so long for working rope physics engine! Thanks, man.

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KeeVee Games (Publisher) 07 March 2016

Thank you!

What is the issue?

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