STANDARD PAYMENT SYSTEM MAY NOT WORK. PLEASE TRY TO USE PAYPAL.
PhyRope system can be used for creating ropes, chains, bridges and other elastic attachable objects. You can apply different textures on it, attach each end of the rope to certain object. You can detach objects, cut the rope, break the chain, destroy the bridge and other stuff.
All graphics are from kenney.nl packs
CAN BE USED ONLY WITH BUILT-IN PHYSICS ENGINE (Box2D).
You need intermediate knowledge of GML to use.
It doesn't use surfaces for drawing.
It doesn't use shaders for drawing.
Please write a review if you like the asset and tell me your suggestions for improvement. If you found an error in my code or my English, please contact me ;)
My other assets! Fixture editor, LUT, liquid simulation, textured terrain, custom savegame system, day night cycle, breakable physics objects, shaders and more.
Version 1.0.0. Published February 26, 2016
Created with GameMaker: Studio v1.4.1749
You can only review assets you've bought.
Very good engine
The bad thing is that the code is not commented
I've been waiting so long for working rope physics engine! Thanks, man.
Total size 73.9 KB