Render circles, ellipse, rectangles, round rectangles and any user created paths with thick line primitives.
Options for filling, number of segments on curves and the use of user vertex buffers so that primitives can be frozen for faster rendering later, are all included. Scripts also make use of variable numbers of arguments so that common cases can be short-handed.
Full commented source included
New scripts include....
End User Licence Agreement (EULA).
initial commit