Description

Spawn System is a light weight and powerful script that can be used to respawn instances. It uses a custom timer compared to the one equipped with Game Maker. With this, it is able to set spawn times unique to each instance. All variables are stored in a global “ds_list()”. You are able to store custom variables in it as well such as "level", "health", etc. They can then be set once the instance has spawned.

You can easily import this in to any project, and in a matter of minutes, it will be up and running with very little configuration is needed. This system can be used for any type of game.

What comes included:

  • Core spawn system
  • Custom timer system
  • PDF getting started guide
  • Example of how it works
  • Debug System

End User Licence Agreement (EULA).

Version 1.0.0. Published January 14, 2016

Created with GameMaker: Studio v1.4.1657

Age Rating: 4+

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Meriç G 27 December 2017


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Gary M 04 October 2016

Works Perfectly for my games

Excellent script, does exactly what I need it to do.


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deciia a 17 January 2016

invalid date conversion

invalid date conversion - dates earlier than 1 Jan 1970 will be incorrect
at gml_Object_objSpawn_StepNormalEvent_1 (line 3) - global.OSTime = round(date_second_span(date_create_datetime(1970,1,1,0,0,0),date_current_datetime()));//update unix timestamp
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Richard Luxford (Publisher) 17 January 2016

Hey there, thanks for the review! I had tried to reproduce this error but was not able to. Would you be able to give me more details on what triggered this, and what version of Game Maker and Windows you are using? You can email me at support@inverses-studios.org.


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Sam J 17 January 2016

Works great

Does what is says it does, thanks!

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