Customizable, dynamic Rain drops with gridbased collisionchecking Better than conventional Raindrops Engines ;)

End User Licence Agreement (EULA).

Version 1.0.0. Published January 8, 2016

Created with GameMaker: Studio v1.4.1567

Age Rating: 4+

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Yaroslav S 27 July 2017

Doesnt working

there is no raindrops, only moving platform

P.S. Fixed it. Open scr_rain_spawn and change

drop_y[drops] = view_yview - 8;


drop_y[drops] = view_yview + irandom(view_hview);

Some raindrops still out of grid, but it is a low percentage


Riccardo P 04 July 2016

same as Andy M... Not working

There's no rain appearing. only ground and platform moving
the compiler says: out of bound dslist, the first value is ok between the range, the second is negative -1.


Bastian P 26 January 2016


i like the effect


Andrew B 18 January 2016

Not working

There's no rain appearing for me and no commenting to give me a clue how to use the effect. Instructions would help.


Morpheus (Publisher) 18 January 2016

Somebody of the german Game Maker Forum said the same thing. Which GM Studio Version have you? Normaly the rain appears. I dont know why this is.


davide m 17 January 2016


This rain effect is not only well thought and optimized, but also very pleasant for the eye.
Plus, i put it inside my game, which is based on grids, and it detects tiles automatically! :O Wow!
Thank you very much for sharing it! :)

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