An object-based system for creating Conversation Wheels in a modern RPG style.
Follow in the footsteps of companies like Bioware and create your own branching conversation wheels!
Simple and easy to understand, GM Conversation Wheel uses an object oriented approach to allow for maximum customisation, variable checks, moral choices and more. Perfect for adding depth, character and player agency to any game narrative.
Example project contains 3 example conversations - an NPC patter example, a simple moral choice example, and a demonstration of how NPC patter could be implemented in a top down RPG.