TMC LUX Lighting Engine
Picture In Picture GMS2 2.1.5.246 bug fix
Array Too Large For Shader Fix
The TMC LUX Lighting Engine consist of 4 shaders to do texture normal lighting with specular and ambient occlusion as extra rendering options. The lighting engine also has a sprite based lighting engine and shader which can be used for nice ambient effects such as light coming from a window. this sub system does not depend on a texture normal. Also include is a basic shadow system
The asset also comes with Preview/Fix Tool with a few necessary features such as converting a grayscale heightmap to a normal texture, flipping the normal texture color values arround and other basic image manipulations.
Perhaps the second best feature included in the asset is the platform engine which supports slopes and moving platforms.
Features:
With this asset I offer access to my slack tutoring group for private support
End User Licence Agreement (EULA).
Fixed issue with some Video Cards skipping a beat (flashing lights) Reinstates the fix added in 1.0.1 which was somehow not applied, which fixes light disappearing if another light is below it