Do you want your game to be multiplayer? With the included master server .jar and set of scripts, making a multiplayer game has never been easier!
Version 1.1.0. Published January 14, 2016
Created with GameMaker: Studio v1.4.1657
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If you need documentation for setting up the java server:
How do I send more variables to the server list, that can be recieved by objLobby in the networking event.
For example I want to get the number of players connected to a server and store it in a variable in the objLobby networking event. (I use the variable global.num_players in objServer for this, how do I send it from objServer so I can recieve and store it in a variable in objLobby)
playerCount will only count the number of players that have joined the server, but not subtract when a player leaves it.
Got a message from the publisher: Unfortunately he lost the source code and was not able to help.
I can not get start and not replay in support
I can not run java file please provide me doc file
the game is run on local ip i have many ubuntu servers but i can not what i do
Can i change the master server port?
edit: how can i use jar argument?
ps:CPU Usage is increase when - shutdown and restart game
I guess that the connection is not clean
Not as of yet, but I can upload a new version with the option to if you want. I'll modify it now.
Edit: New version uploaded that allows you to change the port (third argument when launching the master server). Don't forget to replace all the 6510 in the given code (there are 3, you can use ctrl-f to find them)
Edit2: A jar argument is just a number added after the java -jar call.
Edit3: The CPU usage will drop after 5 minutes, the cleanup timeout for client threads is 5 minutes, but you can change it with arguments.
Lack of documentation
Cant seem to get it to work correctly, there doesn't seem to be any documentation at all about the java server, how to set a compatible one up or how to create one in the first place and i cant seem to find much documentation on the code itself. A setup guide would be great.
This review was left for a previous version of this asset.
Just get yourself any server, run the .jar using java and input the IP address of the server when launching the demo, it really can't get much simpler, everything was designed to be usable without any hassle. If you want to use my server for testing, you can contact me. I'll add more documentation though if you feel it is necessary.