Description

It doesn't use surfaces for drawing.

Forum: Topic

Chromatic Aberration Shader can be used on a specified sprite or background, or on fullscreen. More info about chromatic abberation effect can be found here.

All graphics are from opengameart.org packs

Demo: Download

With this shader you can:

  • Apply chromatic abberation effect on image
  • Change distance of shift.
  • Do all fast and beautiful.
  • Get perfect work on all platforms - Windows, Mac, Linux, Android, iOS, HTML5 and other.
  • Get technical support if purchase.

You need intermediate knowledge of GML to use.

Please write a review if you like the asset and tell me your suggestions for improvement. If you found an error in my code or my English, please contact me ;)

My other assets! Fixture editor, LUT, physics rope, liquid simulation, textured terrain, custom savegame, day night cycle, breakable physics objects, shaders and more.

End User Licence Agreement (EULA).

Version 1.0.0. Published December 1, 2015

Created with GameMaker: Studio v1.4.1657

Age Rating: 4+

Average Rating

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Nikita B 09 November 2018


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Furkan K 30 September 2018


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Anonymous 13 June 2018


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Maciej K 06 June 2018


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Jakob O 28 May 2018

Simple and great peaces of code!

There's one main object to work with. And some great preview controls to get a quick impression of the distance you wish to set. Change the draw event to draw_GUI and do

draw_surface(application_surface,view_xview[view_current],view_yview[view_current]);

instead if you want a front master effect layer.

Well done, I am truly grateful


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Anonymous 21 March 2018


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Anonymous 14 March 2018


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jaepil l 17 February 2018


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Anonymous 04 February 2018

doesnt work

the shader in the file is just the basic "simple shader"


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Allen I 10 January 2018

Works great!


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Angelo E 11 December 2017


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Lucas G 15 November 2017


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Joaquin M 28 July 2017


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Michał B 29 June 2017


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Anonymous 04 June 2017


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Yihang X 03 August 2017


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Anonymous 21 May 2018

I have found an error

############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object o_back:

Variable o_back.sh_aberration(100002, -2147483648) not set before reading it.
at gml_Object_o_back_Create_0 (line 1) - dis_u = shader_get_uniform(sh_aberration, "u_Distance");
############################################################################################

Got this just from importing and running it


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Bart B 27 February 2017

Pretty good

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