System allows realtime recording dynamic actions and store it in the file. Any objects in the room can be manipulated by playing previously recorded actions. System is easy to use, intuitive, fast and simple. Everything is in one sole object. Only GML used. Eight, easy to use, scripts prepared for complete control. Detailed PDF manual is included.

Perfect for creating: - graphics or animation synchronized with music - complex AI behaviour patterns - realistic game enviroment - 1 step precise timed actions - demos, musical shows

Basic GML knowledge is needed.

End User Licence Agreement (EULA).

Changes in 1.1.0

  • minor bug fix: rhythmline_clear() now can be called from another object without errors
  • New Metadata AddOn: now can be any number of variables stored and assigned to rhythmline events
  • New Rhythmline ability: any mode of rhythmline can be paused and let it run again
  • Improved sample room - new visual representations demonstrated: position bar & status sign

Version 1.1.0. Published October 18, 2014

Created with GameMaker: Studio v1.99.182

Age Rating: 4+

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Christopher M 01 September 2014

Has potential

This asset works as described, but doesn't reach its potential.

The idea it fairly good, however the code behind it could be vastly improved. On the bright side though it is well documented, minus a few grammatical errors.

If you buy this asset you'll probably be writing some extra code to clean up the implementation and add in some required features.

This review was left for a previous version of this asset.


TomBen (Publisher) 01 September 2014

Thanks for review. What kind of features you mean? Maybe I can add something.

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